It was decided that the new working title of the game would be Litost as proposed by Krissy. The meaning of the word being the feeling of sorrow at the realisation of ones miserable state of being. A fitting title to reflect the reflective nature of the game and a simple one to memorise that rolls off the tongue nicely.
Character Design Element To Add:
Simpler design elements
Focus on shape
Androgynous
Spiritual/ Nature/ Mysterious/ Otherworldly
Hood/ Glowing eyes
Reference:
Experimental Draft:
These sets of designs were well received by my team and in particular the fourth one.
Bitzy Prototype: Emma's Workshop
This was a fun little experiment to use a limited tool to try and capture the vague image of Litost we have currently. I can see that this tool can be a good way to prototype narrative heavy game or tell a story through atmosphere and simple visuals.
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