Essential Experience: Power & freedom through expression.
Audience:
Players who enjoy difficult bullet hell levels or action combat elements with a unique visual style and narrative- Can appeal to speed-runners.
Aesthetic is going to be cell shaded/ stylise very reminiscent of anime or other animated series- Appeals to fans of said genre and style (e.g Fan artist).
Late teen-young adults.
Players who care about how they look in-game
Character Expressions/ Outfits:
Beginning stages and progressions
Branching designs/ Clothing options to pick
Action Concepts:
Glyph Projectiles (Range):
Melee Weapon:
Gameplay Loop:
Timing Bullet Hell Projectile With Music:
Player's View:
Hardware/ Software/ Tools/ Assets For Creating Game:
Software:
Unity 3D:
For creating the game.
A tool I am familiar with. Save time from learning a new engine.
Greater direct support from peers.
Blender:
Creating 3D models/ assets.
It is cheap and free.
Can be used to make animations.
I am familiar with the tool. Save time from learning a new tool.
Clipstudio paint:
A tool I already own & familiar with.
Has tool for creating manga/ comic (used to make comic/manga cutscenes).
Can be used to make 2D animations/ VFX particles/ textures if needed.
Muscore3:
Free tool for creating music sheets & music melody.
Can help prototype melodies for music student to use.
Reproductions of melodies are perfectly sync.
Free tool for humanoid animations.
Auto rig model which saves time.
Good starting point to work from.
Animations can be opened in Unity & Blender.
Visual Studio:
Used to help code in Unity.
Better IDE (integrated development environment) then Unity default Monobehaviour.
Spots syntax error in code better than default IDE.
Colour coded syntax for easy code reading.
Is an interpreter rather than a compiler like Monobevaiour meaning it spots errors more precisely.
Auto fill syntax which speeds up developments.
Hardware:
PC/ Laptop:
Portable device I have.
Flexible working setup.
Benchmark stress test device for game performance & optimisations.
Huion Kamvas Pro 13/ Drawing Tablets:
Used to help create digital assets.
Can be used to sculpt in Blender or create 2D assets with drawing software.
Acts as a double screen- better workflow.
Assets:
Relatively cost effective.
In depth system/ explanation of package.
Lighten work load & free up time.
Free assets to set-up a 3D character movement in Unity.
Saves time from coding.
Feedback/ Comments On Game Idea Presentation: (Nodenogg.in )
Avenue To Potentially Look Into:
Warframe (Partially already done prior)
Colour customisation of Character's outfit
Ghost Runner
Nexmachina
Comments